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Old Mar 14, 2009, 12:46 AM // 00:46   #1
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Default NERF the following (Inside scoop)

Lingering Curse: STRONGER Hex version of deep wound with degen and AoE for 5e and 10 second recharge?! That's INSANE and definitely IMBA. Makes WoH completely USELESS.

PnH: Combined with a WoH Monk, it makes and form of pressure near-FUTILE and negates any tactile hex/condition play (esp. in 4v4). 8v8 is slightly different in that there're more team members to pressure better with.

Distortion: E/Me Mindblasters are the main issue. Mindblast helps them pay the cost of distortion all-too-easily, thus killing any form of tactile play. It's IMBA. I;ve seen 4v4: 3 E/Me and 1 Mo/W Rick-ROLL EVERY TEAM almost irregardless of the opposing team's composition!

Nerf these, please! Thanks.
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Old Mar 14, 2009, 02:14 AM // 02:14   #2
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Are you kidding? These are your problems? Seems really you have a problem with anyone healing or circumventng your damage. Get some skills.
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Old Mar 14, 2009, 02:16 AM // 02:16   #3
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I've never heard of something so stupid as asking them to nerf stuff.....

Last edited by Need More Donuts; Mar 14, 2009 at 02:17 AM // 02:17.. Reason: Change info
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Old Mar 14, 2009, 03:44 AM // 03:44   #4
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[remove hex][cure hex] ect... destroys LC.

[signet of humility][diversion] ect.. kills PnH.

[distortion]...stance removal ftw?
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Old Mar 14, 2009, 04:00 AM // 04:00   #5
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i have to disagree with your refutations. Cure hex and remove hex aren't easy to use, since they recharge slower than lingering curse, which means it can spread faster. Plus, hex removal spells are a burden and can only be used by monks. I'm not gonna comment on PnH refutation, because I don't know those skills very well. As for the distortion refutation, the only real stance removal skills are wild throw, wild blow, and wild strike. None of these skills can compete with a 5 second recharge, they are more meant for long recharge stances like lightning reflexes.
I'd like to add that empathy, backfire, and insidious parasite should be nerfed too. I see mesmers with both empathy, backfire, and visions of regret...its hard for a monk to get rid of all of these and the effects last for a while.
Also, I need to pose a question. Why nerf read the wind??
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Old Mar 14, 2009, 04:07 AM // 04:07   #6
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This is sardelec, don't expect answers from real PvPers here.

I do find it interesting how you spot-on identified two widely recognized problems, and then went on an inane rant about a marginal build. If eles are everywhere then your monk needs to get back to spirit bonding.
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Old Mar 14, 2009, 04:48 AM // 04:48   #7
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Quote:
Originally Posted by Regulus X View Post
Lingering Curse: STRONGER Hex version of deep wound with degen and AoE for 5e and 10 second recharge?! That's INSANE and definitely IMBA. Makes WoH completely USELESS.

PnH: Combined with a WoH Monk, it makes and form of pressure near-FUTILE and negates any tactile hex/condition play (esp. in 4v4). 8v8 is slightly different in that there're more team members to pressure better with.

I'm quoting these two because you are prolly blind, but thats ok, I will help you out.

You want an "overpowered" hex and an "overpowered" hex removal both nerfed because they are imbalanced? Is it just me or is this totally stupid.
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Old Mar 14, 2009, 07:01 AM // 07:01   #8
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Originally Posted by Glints Bane View Post
I'm quoting these two because you are prolly blind, but thats ok, I will help you out.

You want an "overpowered" hex and an "overpowered" hex removal both nerfed because they are imbalanced? Is it just me or is this totally stupid.
while i don't necessarily think PnH and LC need to be nerfed, it's generally not fine to have a disproportionately powerful skill and a disproportionately powerful counter to that skill. sure, they seem alright in isolation, but having overpowered skills reduces the variety of viable builds. i'd rather be able to choose between a few average strength skills and a few average strength counters to that set of skills than be competitively forced to play the overpowered versions.
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Old Mar 14, 2009, 08:04 AM // 08:04   #9
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Adapt or fail. Whining will get you nowhere.
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Old Mar 14, 2009, 09:57 AM // 09:57   #10
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Moreover, disortion only prevents 75% of physical attacks. Spells make a great counter for eles if they're trying to block your physicals. Or try using things that make your attacks unblockable.
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Old Mar 14, 2009, 01:53 PM // 13:53   #11
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i use seeking arrows, but that has a high energy cost and ends before it recharges
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Old Mar 14, 2009, 01:56 PM // 13:56   #12
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Originally Posted by TheodenKing View Post
Adapt or fail. Whining will get you nowhere.

this ^.

Seriously, two of your problems are already, as others said, widely recognized (LC + PnH).

As for Distortion...:/ its not really a problem
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Old Mar 14, 2009, 03:43 PM // 15:43   #13
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I'm sorry, but in order to correct your spelling in a hopefully humourous manner, I have to ask...

Do you mean tactical play? Or are you really saying that these skills should all be nerfed for the benefit of touch rangers?
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Old Mar 14, 2009, 03:51 PM // 15:51   #14
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Quote:
Originally Posted by Stealth Bomberman View Post
[remove hex][cure hex] ect... destroys LC.

[signet of humility][diversion] ect.. kills PnH.

[distortion]...stance removal ftw?
Are you that bad or was that sarcasm?
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Old Mar 14, 2009, 03:59 PM // 15:59   #15
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good positioning awareness will help somewhat with LC. But with other things like weakness and deep wound it can be burdensome.

maybe increase PnH cast time to 1 sec to give player skill a chance to interupt.
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Old Mar 14, 2009, 06:57 PM // 18:57   #16
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Lingering Curse is a little too imba, the length and recharge needs to be looked at.

A N/me with LC some cover hex like Faintheartedness and a deep wound Accumulated Pain... = lots of degen and hard to heal
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Old Mar 15, 2009, 12:08 AM // 00:08   #17
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Ya'll just don't understand. LC makes WoH USELESS. PnH Makes all forms of hex/condition pressure USELESS. Distortion makes any form of melee pressure USELESS.

They all share a common trait: removes tactile, skillful play from the game! 'Oh, so-n-so' attacking me? *put's up distortion* Aaah! All better.

Oh, you have a condition/hex on ya do ya? BAM! Gone. >.>

Here! Let me give your ENTIRE TEAM a much STRONGER, HEX-VERSION of DEEPWOUND that costs 5 ENERGY and can be SPAMMED every 10 f***ING SECONDS! Watch EVERYTHING DIE around the MONK (esp. w/o PnH ironically).

It's like Anet's Skill Balancer chose this personally to suite/convene HIM!? What about the players that bought your product?!
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Old Mar 15, 2009, 12:36 AM // 00:36   #18
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Quote:
Originally Posted by Regulus X View Post
PnH Makes all forms of hex/condition pressure USELESS.
Spread. Your. Damn. Hexes. And. Conditions. If anything, this should be staying at least until all of these dumb hexes are toned down. Not just LC.

Quote:
Distortion makes any form of melee pressure USELESS.
Distortion is actually pretty balanced. You might want to look at the energy management.

2 energy per block, short time in the stance, not cheap to hold up and there.

Quote:
Originally Posted by JASONJ626
good positioning awareness will help somewhat with LC. But with other things like weakness and deep wound it can be burdensome.
It's pretty f*cking wide and spammable for it to be a matter of "good positioning" with LC, and positioning really helps with 90% of the shit in this game. The degen doesn't help either.
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Old Mar 15, 2009, 01:05 AM // 01:05   #19
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Originally Posted by TheodenKing View Post
Adapt or fail. Whining will get you nowhere.
This guy says it all, Seriously.
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Old Mar 15, 2009, 01:39 AM // 01:39   #20
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Quote:
Originally Posted by TheodenKing View Post
Adapt or fail. Whining will get you nowhere.
But I don't wanna. I want A-net to follow only MY demands and nerf/buff only the skills that I want nerfed because apparently, only ME and my demands are the ones that matter.

That's pretty much what the OP sounds like in my head. Although this happens quite a bit these days :/
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